Platform
Expertise
- 3D computer graphics for conceptualizing and creating three-dimensional models from multiple sources or evolving existing models. Software such as Blender, Maya, or 3ds Max, combined with leading rendering engines, to handle model lighting and animation. Realistic or stylized virtual creations. Model performance optimization for real-time environments.
- Design of immersive 3D virtual environments ranging from realism to fantastical worlds. Software such as Unity and Unreal Engine for game design. Design of innovative game mechanics, taking into account player interaction with the virtual environment. Programming and development ensuring a seamless user experience by integrating the platform's measurement and interaction tools. Programming of experimental protocols and scenarios within virtual environments.
- Historical engineering applied to digital technologies to support historians, art historians, and archaeologists in projects related to digital reconstruction (3D modeling/immersion) and the digitization of heritage. This expertise is designed as a scientific, epistemological, and methodological support aimed at facilitating researchers' access to the tools and challenges of data visualization in historical research, helping them to develop their projects, and advising them throughout the process.
- Manipulation and analysis of complex data such as audio, video, or biophysical signals, using advanced signal processing techniques. Design and implementation of algorithms to extract meaningful information from raw signals. Expertise in programming, particularly in languages such as MATLAB or C++. Integration of algorithms into real-time or delayed applications that may leverage artificial intelligence techniques. Data processing of measurements using specialized software.
- Development and management of robust IT infrastructures to support multimedia applications in immersive environments. Configuration of networks, compute clusters, and storage to ensure the performance and availability of multimedia content. Virtualization and IT security to guarantee system reliability and security. Management of multimedia file formats, codecs, and protocols to ensure interoperability and seamless integration of multi-user immersive environments within innovative visualization devices.
Pierre-Henry BAS
Expertise :
- Historical Engineering Lille 3D Research Hub 3D
- Reconstruction/Visualization (gestures, movements, and heritage objects)
- Digital Humanities
Contact : pierre-henry.basuniv-lillefr
Florian Caron
Expertise :
- 3D modeling
- Video game integration
- Rigging or skeletonizing
Contact : florian.caronuniv-lillefr
Jérémy CUNDEKOVIC
Expertise :
- Historical Engineering
- 3D Reconstruction/Visualization
- Digital Humanities
Contact : jeremy.cundekovicuniv-lillefr
Edouard DELABIE
Expertise :
- Computer Engineer specializing in Visual Computing
- Unity
- C# Development
Contact : edouard.delabieuniv-lillefr
Paul-Audain DESROSIERS
Expertise :
- Computer vision
- Virtual reality
- Experimentation development and data analysis
- 3D sound
Contact : paul-audain.desrosiersuniv-lillefr
Julien DUMORTIER
Expertise :
- 3D Modeling
- Video Game Integration
- 2D Communication/Design
Contact : julien.dumortier2univ-lillefr
Mémona EL BEKRI
- Technology Transfer Engineer
- Business Relations and Public-Private Partnerships
Contact : memona.el-bekriuniv-lillefr
Guillaume GARCIA
Expertise :
- Sound Design and Sound Processing
- Unreal Engine 5 (Integration and C++/Blueprint Development)
- Web Development (JavaScript/React/ThreeJS)
Contact : guillaume.garciauniv-lillefr
Mohamed LADROUZ
Expertise :
- Infrastructure Engineering for Systems, Telecommunications and Instrumentation
- Technical Management of the Platform
Contact : mohamed.ladrouzuniv-lillefr
Hugo RABESONA
Expertise :
- Experimental research in virtual reality
- Biosensors
- Data analysis
Contact : hugo-tahiry.rabesonauniv-lillefr
Lauriane REY
- Head of the COMET – PEPR ICCARE project
- Project management
- Virtual reality
Contact : lauriane.reyfr-scvfr
Alex VU
Expertise :
- Unreal Engine 5 (C++/Blueprint Integration and Development)
- Unity 2D/3D (C# Integration and Development)
- Gameplay Development and Tools for Video Games
Contact : alex.vuuniv-lillefr
Laurence WILLARD
- Instrumentation & Experimental Techniques
- Engineer Equipment Manage
Contact : laurence.willarduniv-lillefr
Financing
The SCV technology platform is funded by:
- University of Lille
- National Centre for Scientific Research (CNRS)
- Equipex Irdive Future Investments Programme (2012-2021)
- Equipex Continuum Future Investments Programme (2021-2028)
- Mauve State-Region Planning Contract (2015-2020)
- Enhance State-Region Planning Contract (2021-2027)
- European Metropolis of Lille Hauts-de-France
- Regional Council European Regional Development Fund IrDIVE (2015-2018)
- European Regional Development Fund Get-in-Past (2024-2025) ICCARE Priority Research Programmes and Equipment (2024-2028)