Platform

Expertise

  • 3D computer graphics for conceptualizing and creating three-dimensional models from multiple sources or evolving existing models. Software such as Blender, Maya, or 3ds Max, combined with leading rendering engines, to handle model lighting and animation. Realistic or stylized virtual creations. Model performance optimization for real-time environments.
     
  • Design of immersive 3D virtual environments ranging from realism to fantastical worlds. Software such as Unity and Unreal Engine for game design. Design of innovative game mechanics, taking into account player interaction with the virtual environment. Programming and development ensuring a seamless user experience by integrating the platform's measurement and interaction tools. Programming of experimental protocols and scenarios within virtual environments.
     
  • Historical engineering applied to digital technologies to support historians, art historians, and archaeologists in projects related to digital reconstruction (3D modeling/immersion) and the digitization of heritage. This expertise is designed as a scientific, epistemological, and methodological support aimed at facilitating researchers' access to the tools and challenges of data visualization in historical research, helping them to develop their projects, and advising them throughout the process.
     
  • Manipulation and analysis of complex data such as audio, video, or biophysical signals, using advanced signal processing techniques. Design and implementation of algorithms to extract meaningful information from raw signals. Expertise in programming, particularly in languages ​​such as MATLAB or C++. Integration of algorithms into real-time or delayed applications that may leverage artificial intelligence techniques. Data processing of measurements using specialized software.
     
  • Development and management of robust IT infrastructures to support multimedia applications in immersive environments. Configuration of networks, compute clusters, and storage to ensure the performance and availability of multimedia content. Virtualization and IT security to guarantee system reliability and security. Management of multimedia file formats, codecs, and protocols to ensure interoperability and seamless integration of multi-user immersive environments within innovative visualization devices.

Pierre-Henry BAS

Expertise :

  • Historical Engineering Lille 3D Research Hub 3D
  • Reconstruction/Visualization (gestures, movements, and heritage objects)
  • Digital Humanities

Contact : pierre-henry.basuniv-lillefr

Florian Caron

Expertise :

  • 3D modeling
  • Video game integration
  • Rigging or skeletonizing

Contact : florian.caronuniv-lillefr

Jérémy CUNDEKOVIC

Expertise : 

  • Historical Engineering
  • 3D Reconstruction/Visualization
  • Digital Humanities

Contact : jeremy.cundekovicuniv-lillefr

Edouard DELABIE

Expertise :

  • Computer Engineer specializing in Visual Computing
  • Unity
  • C# Development

Contact : edouard.delabieuniv-lillefr

 

Paul-Audain DESROSIERS

Expertise :

  • Computer vision
  • Virtual reality
  • Experimentation development and data analysis
  • 3D sound

Contact : paul-audain.desrosiersuniv-lillefr

Julien DUMORTIER

Expertise :

  • 3D Modeling
  • Video Game Integration
  • 2D Communication/Design

Contact : julien.dumortier2univ-lillefr

Mémona EL BEKRI

  • Technology Transfer Engineer
  • Business Relations and Public-Private Partnerships

Contact : memona.el-bekriuniv-lillefr

Guillaume GARCIA

Expertise : 

  • Sound Design and Sound Processing
  • Unreal Engine 5 (Integration and C++/Blueprint Development)
  • Web Development (JavaScript/React/ThreeJS)

Contact : guillaume.garciauniv-lillefr

Mohamed LADROUZ

Expertise :

  • Infrastructure Engineering for Systems, Telecommunications and Instrumentation
  • Technical Management of the Platform

Contact : mohamed.ladrouzuniv-lillefr

Hugo RABESONA

Expertise : 

  • Experimental research in virtual reality
  • Biosensors
  • Data analysis

Contact : hugo-tahiry.rabesonauniv-lillefr

Lauriane REY

  • Head of the COMET – PEPR ICCARE project
  • Project management
  • Virtual reality

Contact : lauriane.reyfr-scvfr

 

 

Alex VU

Expertise : 

  • Unreal Engine 5 (C++/Blueprint Integration and Development)
  • Unity 2D/3D (C# Integration and Development)
  • Gameplay Development and Tools for Video Games

Contact : alex.vuuniv-lillefr

Laurence WILLARD

  • Instrumentation & Experimental Techniques
  • Engineer Equipment Manage

Contact : laurence.willarduniv-lillefr

Financing

The SCV technology platform is funded by:

  • University of Lille
  • National Centre for Scientific Research (CNRS)
  • Equipex Irdive Future Investments Programme (2012-2021)
  • Equipex Continuum Future Investments Programme (2021-2028)
  • Mauve State-Region Planning Contract (2015-2020)
  • Enhance State-Region Planning Contract (2021-2027)
  • European Metropolis of Lille Hauts-de-France
  • Regional Council European Regional Development Fund IrDIVE (2015-2018)
  • European Regional Development Fund Get-in-Past (2024-2025) ICCARE Priority Research Programmes and Equipment (2024-2028)

 

 

"The Open Reality Experience" is an innovative virtual reality device.

 

 

4K Dual-View Wall

 

Virtual Reality Dome for Immersive Experiences

 

Holographic Demonstrator

 

 

VR Headsets

 

 

Omnidirectional Treadmill

 

 

FastTrack Polhemus

 


Xsens: Motion Capture System

Functional Near-Infrared Spectroscopy (fNIRS)

 

 

Electroencephalography (EEG)

 

BIOPAC physiological monitoring equipment

 

Infrared camera

 

Empatica wristband

 

Eye trackers

Eye trackers

 

Eye-tracking glasses

Eye-tracking glasses

 

3D Sound Spatialization

 

Behavioral Analysis Systems

Caméra

 

Multispectral cameras

 

Light Dome for Texture Image Acquisition