Projects

(2021-2028)

 

CONTINUUM is an EquipEx+ project led by the CNRS as part of the 4th Future Investment Program (PIA4). With a budget of €13.6 million, the project aims to create a collaborative research infrastructure of 30 platforms located throughout France, in order to advance interdisciplinary research at the intersection of computer science and the humanities and social sciences. Through CONTINUUM, 37 research teams are committed to developing cutting-edge research focused on visualization, immersion, interaction, and collaboration, as well as on human perception, cognition, and behavior in virtual/augmented reality. CONTINUUM is organized around two main themes:

  1. Interdisciplinary research on interaction, in collaboration between computer science and the humanities and social sciences, to increase knowledge and solutions in human-centered computing;
  2. Deployment of tools and services to meet the needs of numerous scientific fields regarding access to big data, simulations, and virtual/augmented experiences (mathematics, physics, biology, engineering, computer science, medicine, psychology, education, history, archaeology, sociology, etc.).

CONTINUUM became a National Research Infrastructure in 2023.

FEDER

  • FEDER Dirvicom (2024-2026)

    Dirvicom

    Virtual reality device for real-time, multi-site, and multi-agent collaboration (Dirvicom)

     

  • Projet Feder Get-In-Past (2024-2025)

    L'Isle des Foux

    Get In Past at the Lille video mapping festival, April 4-5, 2025

     

    Beauchamp-Feuillet rating

    ICCARE-LAB Acceleration Day

    Presentation given on November 3rd in Saint-Germain-en-Laye

    Artificial Intelligence and Choreographic Heritage: Automatic Dance Step Detection in Beauchamp-Feuillet Notation for Animating Virtual Agents.

     

  • Feder SCV-IrDIVE 2015-2018

CPER ENHANCE

The goal of the CPER ENHANCE (Embedding a Human Dimension in Cultural Heritage) project is to combine expertise in the Humanities and Social Sciences and Digital Sciences to develop interactive and immersive digital visual content, placing the human element at the heart of the projects. Digital technology, combining virtual and augmented reality, enables the reconstruction and enhancement of tangible and intangible cultural content. However, despite their scientific, social, and societal impact, these reconstructions often neglect the human dimension, both in terms of their content (realism and animation) and the users (perception, cognition, and emotions), as well as the modes of interaction employed (gaze, expressions, gestures, navigation, communication), leading to a diminished quality in both the scientific output and the resulting applications.

Regarding the emerging call for proposals, it was launched and communicated to researchers in September 2022, with a deadline of December 1, 2022. Nine projects were submitted, and seven were selected, each receiving access to the platform's equipment, human resources (engineers), and an operating budget of €5,000.

A second call for proposals, covering the period 2024-2025, was launched in September 2023, and 13 new projects will be funded with €15,000 each.

 

13 projects from the CPER Enhance programming 2024-2025

  • DoMa : Multidimensional Data Integration and Virtual Anasylosis
  • InterHuma : Generative models for natural interactions between humans and virtual agents
  • DemDif : Democratization of immersive display devices
  • InCity : Entering the city. Reconstruction, perception, and appreciation based on the example of Apollonia of Illyria
  • RECONTEXT advanced : Digital recontextualization of ritual textiles from classical Etruria, 5th century BC
  • DiaViAud : Cognitive modeling of information memorization in interaction situations. Impact of visual and auditory cues from the partner on conversational memory.
  • VRTest-Senior : Ecological test for assessing memory in seniors using virtual reality
  • EXPALON18 : Exhibitions in Paris and London in the 18th century: Space, lighting, and hanging
  • SAVV_IHR : Synchronization of verbal and visual attributes in human-robot interaction
  • TEMACO-NUM : Textiles, music, food at the Digital Field of the Cloth of Gold
  • INSULA
  • CORCEAFF : cerebral correlates of affordances
  • Lille 18

Projet COMET - PEPR ICCARE

[Translate to English:]

LE PEPR ICCARE

Les industries culturelles et créatives (ICC) représentent un secteur clé pour le rayonnement économique, artistique et technologique de la France. Pour accompagner leur transformation à l’ère numérique, l’État a lancé une stratégie d’accélération nationale, dont le PEPR ICCARE constitue le volet recherche. Piloté par le CNRS, ce programme est doté de 25 millions d’euros sur six ans (2022–2028).

ICCARE vise à renforcer les liens entre la recherche en sciences humaines et sociales et en sciences du numérique, et les acteurs de la création artistique et des ICC. L’enjeu : développer des projets co-construits, co-réalisés et co-valorisés répondant aux grands défis culturels, économiques, technologiques et sociétaux.

Le programme est structuré en sept projets complémentaires, chacun porteur d’enjeux spécifiques, avec leurs propres appels à projets ouverts à la communauté scientifique, artistique, culturelle et entrepreneuriale :
-> https://pepr-iccare.fr/projets/

LE PROJET COMET — Conceptions et Usages des Univers Métaversiques

Parmi les projets phares du PEPR ICCARE, COMET, coordonné par Yann Coello, vise à stimuler les avancées scientifiques et technologiques des espaces virtuels interactifs au sein de métavers en mobilisant les chercheurs, les artistes et les entrepreneurs des industries culturelles et créatives.

Le projet COMET se focalise sur :

  • L’amélioration des technologies d’interopérabilité et de calcul intégrant les enjeux énergétiques,
  • La création de contenus immersifs et multisensoriels réalistes,
  • Le développement de dispositifs favorisant des interactions naturelles et intuitives,
  • La conception d’avatars aux compétences sociales avancées.

Le projet COMET vise également à explorer les transformations cognitives, affectives et comportementales engendrées par ces univers, tout en traitant les questions réglementaires et éthiques liées à leurs usages.

Parmi ses actions concrètes :

  • Appels à projets (petits projets, résidences d’artistes, contrats doctoraux co-financés) ;
  • Journées d’accélération entre chercheur.se.s, ICC, artistes;
  • Formations techniques (photogrammétrie, 3D, etc.) ;
  • Production d’œuvres collaboratives et valorisation auprès du public.

 

-> https://pepr-iccare.fr/metavers-comet/

 

 

 

[Translate to English:]

17 janvier 2025

Inauguration du projet COMET 

https://pepr-iccare.fr/events/lancement-du-projet-comet/

post Linkedin sur l'évènement :
https://www.linkedin.com/company/programme-de-recherche-industries-culturelles-et-cr%C3%A9atives/posts/?feedView=all
 

______________________________________________________________________________________________________________________________________________________________________________

19 juin 2024

Une journée de démarrage du programme s'est tenue à la FR-SCV le 19 juin dernier 
pour aller plus loin : https://www.linkedin.com/feed/update/urn:li:activity:7209473631142170624

[Translate to English:]

Dans le cadre du Programme national de recherche “Industries culturelles et créatives” (PEPR ICCARE), le projet COMET ouvre sa deuxième vague d’appels pour soutenir vos travaux sur le métavers et les technologies immersives, à l’intersection des sciences informatiques et des sciences humaines et sociales.
Objectif : Accélérer la transformation des Industries Culturelles et Créatives (ICC) par des collaborations structurées entre la recherche et les acteurs culturels/créatifs.

1) Appel « Petits projets »

2) Appel « Contrats doctoraux co-financés »

  • Co-financement : 30 % COMET ; ≥ 20 % partenaire ICC ; solde assuré par structures académiques ou autres partenaires

  • Propositions de sujets : 29 septembre 2025 → 1er mars 2026

  • Démarrage des thèses : automne 2026

  • Règlement & modèle de candidature : https://pepr-iccare.fr/appel-contrats-doctoraux-du-projet-comet/

Partenariats avec les ICC : modalités et attentes

  • Périmètre ICC (exemples) : musées, institutions patrimoniales, studios de jeux vidéo, éditeurs/producteurs culturels, compagnies/associations artistiques, organismes culturels publics ou privés.

  • Rôles possibles des partenaires : co-construction de cas d’usage, mise à disposition de terrains/collections/données, tests en situation, accueil de prototypes, diffusion et valorisation.

  • Règles par appel :

    • Petits projets : les ICC peuvent être partenaires du consortium Mais ne bénéficient pas de financement direct au titre de l’appel (le financement est porté par l’équipe académique).

    • Contrats doctoraux co-financés : apport obligatoire d’un partenaire ICC ≥ 20 % du coût du contrat doctoral.

Publics visés : équipes SHS et informatique ; directions de thèse (HDR), laboratoires et services recherche ; acteurs ICC souhaitant s’associer à des projets de R&D.

Une question, un doute sur l’éligibilité ? N'hésitez pas à me contacter par mail : lauriane.rey@univ-lille.fr.

 

Other projects

  • CDDO

    CDDO

     

    Title : Camp Du Drap d’Or (CDDO)
    Principal investigator : Isabelle Paresys (IRHiS)

     

  • TimeToContact

    TimeToContact

    Project Lead : Laurie Geers, supervised by Yann Coello, University Professor (UMR SCALab, ULille)

    This study aims to determine whether the facilitation of tactile stimulation applied to the body by a visual stimulus located in the peri personal space is better predicted by the spatial proximity of the stimulus or by the time to impact. To this end, participants are asked to perform a tactile detection task in a virtual environment.
    Project start date: January 2025

  • JAD

    JAD


    Project Lead : Cedric Bonnet, University Professor (UMR SCALab)

    Development of a video game for scientific experiments. This game will be in the style of ‘Mario’, requiring the player to survive and win.
    Project start date: january 2026

  • LaCore

    LaCoRe

    Language and cognitive restructuring in the bilingual mind: dynamic shift or categorical dissociation?

    Project Lead : Eva Soroli, University Professor (UMR STL, ULille, in collaboration with the University of Mannheim and King’s College))

    The project aims to investigate linguistic and cognitive restructuring in the bilingual mind, focusing on how speakers of different languages—with or without language disorders—describe and conceptualise events.
    Project start date: January 2025

  • COMP-LEX

    COMPL-LEX


    Project Lead : Lucie Macchie, senior lecturer (UMR STL, ULille)

    This research focuses on the lexical‐semantic skills of school‐age children with and without adevelopmental language disorder. It aims to gain a better understanding of how lexical‐semantic processes work in children aged 5 to 10 with a developmental language disorder.
    Project start date: june 2025

  • Adaptation

    Adaptation

    Sensory‐motor adaptation and social distancing
    Project Lead : Luiggie Zeconni, M2PPNSA Student, supervised by Yann Coello, University Professor (UMR SCALab, ULille)

    The study is situated within the field of cognitive psychology, with a particular focus on visual cognition and perception. More specifically, it investigates how individuals construct and update the spatial representations surrounding their bodies, and how these representations vary as a function of motor experience and sensory feedback.
    Project start date: january 2026

  • ASA ISO

    ASA_ISO

    Principal investigator: Lucie Lenglart, PhD student supervised by Eyann Coello, University Professor (UMR SCALab)

    The main aim of this study is to investigate the behavioural and eye-tracking responses of healthy adult participants when presented with virtual objects in the personal and extra-personal space, depending on whether the objects belong to themselves or to others (object ownership)

    Project start date: May 2025

  • SLCIFEG
  • ASCIO

    ASCIO

    Automatic Annotation of a Simplified Corpus with Eye-Tracking Indicators for Predicting These Indicators (ASCIO)
    Principal Investigator : IVCHENKO Oksana, PhD Student, supervisé par Nathalia Grabar STL

     

     

  • LICOSTE

    LICOSTE

    Linguistic and Cognitive Processing in Second and Third Language Learning (LICOSTE)
    Project Lead: Alina Tsikulina, PhD Student, supervised by Eva Soroli, STL

    Study Focus:
    The study examines the verbal and non-verbal behavior of monolingual, bilingual, and trilingual individuals. Our aim is to identify the factors that influence speakers' linguistic and cognitive performance. To achieve this, we record participants' verbal productions, as well as their choices, reaction times, and eye movements while they complete various computer-based tasks.

    Project Start Date: 2023

  • POSITIONS

    Body Position

    Body Position (Seated vs. Standing) and Performance on a Computer-Based Attention Task
    Project Lead: Cédrick Bonnet

    Healthy young adults will perform a computer-based attention task at an adjustable-height desk, either in a low or high position, under three conditions:

     Seated condition,
     Standing condition while leaning on the desk to minimize postural sway, and
     Standing condition without leaning on the desk to study the impact of postural sway on performance.

    Project Start Date: 2023

     

  • RECOLANS

    RECOLANS

    The Expression of Orientation for Location by French Learners of English
    Project Lead: Mégane Cadot, M2, supervised by M. Limmens, Professor at STL


    This project is a continuation of the Recolans project, which aimed to explore the cognitive impact of linguistic differences related to the encoding of object location in French, English, and Dutch.

    Project Start Date: 2023

     

  • BENUSCO

    BENSUCO

    Comparison of a Neuropsychological Assessment of Unilateral Spatial Neglect with an Eye-Tracking Assessment

    Project Lead: Sabrina Haissani (SCALab)

    Project Start Date: 2022

     

  • MADISON

    MADISON

    Project Lead: Isabelle Pouzet (ULCO)

    The MADISON study aims to determine the impact that incarceration experience has had and may still have on the literary activity of Spanish-speaking authors. This is an exploratory study that combines digital humanities and behavioral analysis. It draws inspiration from the practices of genetic criticism in literature:

    Since the 1970s, genetic criticism has focused on studying the creative processes of artists based on their drafts (institutionalized by the Institut des Textes et Manuscrits Modernes in Paris). However, observing a writer in the act of writing is complex and challenging. Despite questions raised by some French researchers at ITEM regarding this issue, no scientific study has attempted to place a writer in a writing situation to assess their creativity.

    Project Start Date: 2023

     

  • MOTIMUS

    MOTIMUS

    Project Lead: Marine Coeugnet, supervised by Yvonne Delevoye (SCALab)


    The objective is to test the hypothesis that changes in brain oxygenation will be observed more when participants exercise with an audiobook or in silence, compared to exposure to asynchronous music. The results will shed light on the neurophysiological mechanisms underlying the well-documented ergogenic effects and health benefits of music.

    Project Start Date: 2023

     

  • REJET SOCIAL

    Social rejection

    Title: Visual Exploration Strategies and Emotional Regulation in Individuals Highly Sensitive to Social Rejection
    Principal Investigator : Louise Ramadas, under the supervision of Jean-Louis Nandrino (SCALab)

     

  • RYTHEP

    Rythep

    Title: Rhythm, Neural Entrainment, and Speech Production (Rythep)

    Principal Investigator: Jules Fumel, under the supervision of Anahita Basirat (SCALab)

     

  • VISUAL STAGING

    Visual Staging

    Title : Visual Staging
    Principal investigator : Cecile Chantraine (La Rochelle Université) & Laurence Willard (FRSCV)

     

  • SynchoMarqueurs

    SynchroMarkers

    Title : SynchroMarkers
    Principal Investigator : Wawrziczni E., EC SCALab

     

  • SOBARAG

    SOBARAG

    Title : "When a Robot Talks About Its Emotions: An Event-Related Potential Study on Human Neurological Reactions to Artificial Social Agents" (A SOBARAG study)


    Principal investigator : Robin Gigandet sous la supervision de Tatjana Nazir (SCALab)

     

  • JAD


    Project Lead : Cedric Bonnet, University Professor (UMR SCALab)

    Development of a video game for scientific experiments. This game will be in the style of ‘Mario’, requiring the player to survive and win.
    Project start date: january 2026